Date of Award
2001
Document Type
Senior Scholars Paper (Open Access)
Department
Colby College. Computer Science Dept.
Advisor(s)
Randy Jones
Second Advisor
Clare Congdon
Abstract
The movement of graphics and audio programming towards three dimensions is to better simulate the way we experience our world. In this project I looked to use methods for coming closer to such simulation via realistic graphics and sound combined with a natural interface. I did most of my work on a Dell OptiPlex with an 800 MHz Pentium III processor and an NVIDlA GeForce 256 AGP Plus graphics accelerator -high end products in the consumer market as of April 2000. For graphics, I used OpenGL [1], an open·source, multi-platform set of graphics libraries that is relatively easy to use, coded in C . The basic engine I first put together was a system to place objects in a scene and to navigate around the scene in real time. Once I accomplished this, I was able to investigate specific techniques for making parts of a scene more appealing.
Keywords
Computer graphics, audio programming, three-dimensional virtual world, realistic graphics, natural interface
Recommended Citation
Mazza, Raymond, "Building an Interactive, Three-dimensional Virtual World" (2001). Senior Scholar Papers. Paper 274.https://digitalcommons.colby.edu/seniorscholars/274
Copyright
Colby College theses are protected by copyright. They may be viewed or downloaded from this site for the purposes of research and scholarship. Reproduction or distribution for commercial purposes is prohibited without written permission of the author.
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