Location
Parker-Reed, SSWAC
Start Date
30-4-2015 9:00 AM
End Date
30-4-2015 10:55 AM
Project Type
Poster
Description
Over the course of the year, the Advanced Computer Graphics course has explored a variety of image rendering techniques starting with the basic filling of polygons, and working all the way up to non-photorealistic rendering techniques. I have implemented a variety of these techniques in projects which demonstrate the growth and advancements of graphics over time. The implementations that are featured are an interactive tile game, a curve editor, a ray-tracer, and a non-photorealistic project. The capabilities of computer graphics are seemingly endless, and it is getting easier and easier to model the real world in synthetic systems. Where will it go next?
Faculty Sponsor
Bruce Maxwell
Sponsoring Department
Colby College. Computer Science Dept.
CLAS Field of Study
Natural Sciences
Event Website
http://www.colby.edu/clas
ID
1584
Included in
Exploring Computer Graphics: Photorealistic and Non-photorealistic Rendering
Parker-Reed, SSWAC
Over the course of the year, the Advanced Computer Graphics course has explored a variety of image rendering techniques starting with the basic filling of polygons, and working all the way up to non-photorealistic rendering techniques. I have implemented a variety of these techniques in projects which demonstrate the growth and advancements of graphics over time. The implementations that are featured are an interactive tile game, a curve editor, a ray-tracer, and a non-photorealistic project. The capabilities of computer graphics are seemingly endless, and it is getting easier and easier to model the real world in synthetic systems. Where will it go next?
https://digitalcommons.colby.edu/clas/2015/program/101